I develop my work with digital tools. The production of the artworks takes place between pixels. This way of working gives me the power to transgress the visual limits of techniques framed in the real world.
The creation phase is developed with pixels but connected to the real world. The destiny of the works I develop on the screen is present in every decision: from the visual and conceptual fit in the architectural space to the harmonisation with the interior design, but, above all, the experience that the visitor will perceive when discovering the art in the physical context.
The art created in the form of digital files is materialised in the spaces through high quality printing on various materials: stone, glass, wood, textile, plastic, metal, paper, vinyl, canvas and almost any surface imaginable. My creations are not limited to the traditional formats that have been used until now, such as wallpapers, murals or vinyl cut-outs. This new generation of visual spaces demands art that covers unused areas and surfaces, creating experiences that are perceived as immersive contexts.
The summary of the idiosyncrasy of my work process can be defined as the breaking of boundaries, the opening to new visual possibilities never before contemplated for architectural spaces and interiors, and the absolute flexibility offered by the hybrid digital-physical process that I have adopted as a formula for success.